Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts
Patch 1.03 de MAG
6:57 PM
Públicado por Joel
Fuente
Aqui estan los detalles:
Patch v1.03
Available February 25, 2010 | 41MB (TPPS), 49MB (DLS)
Gameplay
- Overhauled tuning of multiple weapons of all types (see “Weapon” section below)
- Improved speed of weapon and gear swapping by approximately 500 milliseconds.
- Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
- Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
- “Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
- Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
- Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
- Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
- Lowered the amount of damage necessary to kill an incapacitated enemy
- All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
- Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
- Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP.
- Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
- Players no longer lose leadership points after entering “Veteran Mode.”
Weapons
- “From the hip” firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
- Tuned weapon damage for all three factions.
- Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they’re less effective at long distances.
- Made Battle Rifles more effective.
- Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so.
- Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
- Shooting through thin materials (fences, tents, etc.) will be more consistent.
- Increased spread on shotguns.
- Improved animations for rocket launchers.
Graphics
- Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
- Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
- Added realistic fogging effects to sky-domes.
Technical
- Fixed most conditions that caused players to be caught in a “respawn loop” which kept restarting the respawn queue when the countdown clock reached 0.
- Changed in-game conditions to make it less likely to experience in-game freezes.
- Improved client-side stability.
MAG Patch Update 1.02
4:28 PM
Públicado por Joel
Para aquellos juqueaos con MAG, este miercoles 17 sale un nuevo parcho a las 4:00am sale un nuevo. El mismo cuenta con unas mejoras a la clase medico entre otras. Aqui les dejo los cambios
Fuente
MAG Patch v1.02
Available February 17, 2010 | 40MB (TPPS), 55MB (DLS)
Available February 17, 2010 | 40MB (TPPS), 55MB (DLS)
Gameplay
- Fixed issue where water-submerged players could not be resuscitated.
Interface
- Restricted Medic icon for downed players will only show up to those with the “Resuscitation” Support Skill Equipped.
- Incapacitated player icons are now hidden from teammates who can’t resuscitate them.
- Added distance indicator for incapacitated teammates (meters).
- Added distance display for “Anti-Personnel” and “Anti-Tank” Mines for both teammates and enemies equipped with the “Explosives Detector.”
- Localization changes for language in the Armory screen.
Technical
- Fixed XP requirements for Level 36 (moved from 23,686 to 21,999) and Level 37 (moved from 23,803 to 23,083).
- Statistical changes to support eventual integration into MAG.com website.
Server
- Improved server performance to reduce instances of lag in population-heavy games.
- Groups cannot enter match if one of its members is banned from the game.
- Regional server hosting IDs adjusted in North American location
Nuevo Sistema de Invitación del PS3
6:00 AM
Públicado por Joel
Acabo de ver algo que nos puede gustar a muchos. Especialmente esos que nos gusta jugar con todos nuestros amigos. Al parecer el último update del PS3 tenia un secreto que a comenzado a salir con los juegos nuevos como:
- Bioshock 2
- Call of Duty Classic
- Demo de Alien vs Predator
- Dirt 2
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