Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Patch 1.03 de MAG

Fuente

Aqui estan los detalles:


Patch v1.03
Available February 25, 2010 | 41MB (TPPS), 49MB (DLS)
Gameplay
  • Overhauled tuning of multiple weapons of all types (see “Weapon” section below)
  • Improved speed of weapon and gear swapping by approximately 500 milliseconds.
  • Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
  • Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
  • “Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
  • Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
  • Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
  • Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
  • Lowered the amount of damage necessary to kill an incapacitated enemy
  • All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
  • Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
  • Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP.
  • Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
  • Players no longer lose leadership points after entering “Veteran Mode.”
Weapons
  • “From the hip” firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
  • Tuned weapon damage for all three factions.
  • Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they’re less effective at long distances.
  • Made Battle Rifles more effective.
  • Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so.
  • Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
  • Shooting through thin materials (fences, tents, etc.) will be more consistent.
  • Increased spread on shotguns.
  • Improved animations for rocket launchers.
Graphics
  • Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
  • Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
  • Added realistic fogging effects to sky-domes.
Technical
  • Fixed most conditions that caused players to be caught in a “respawn loop” which kept restarting the respawn queue when the countdown clock reached 0.
  • Changed in-game conditions to make it less likely to experience in-game freezes.
  • Improved client-side stability.

MAG Patch Update 1.02

Para aquellos juqueaos con MAG, este miercoles 17 sale un nuevo parcho a las 4:00am sale un nuevo.  El mismo cuenta con unas mejoras a la clase medico entre otras. Aqui les dejo los cambios

Fuente


MAG Patch v1.02
Available February 17, 2010 | 40MB (TPPS), 55MB (DLS)
Gameplay
  • Fixed issue where water-submerged players could not be resuscitated.
Interface
  • Restricted Medic icon for downed players will only show up to those with the “Resuscitation” Support Skill Equipped.
  • Incapacitated player icons are now hidden from teammates who can’t resuscitate them.
  • Added distance indicator for incapacitated teammates (meters).
  • Added distance display for “Anti-Personnel” and “Anti-Tank” Mines for both teammates and enemies equipped with the “Explosives Detector.”
  • Localization changes for language in the Armory screen.
Technical
  • Fixed XP requirements for Level 36 (moved from 23,686 to 21,999) and Level 37 (moved from 23,803 to 23,083).
  • Statistical changes to support eventual integration into MAG.com website.
Server
  • Improved server performance to reduce instances of lag in population-heavy games.
  • Groups cannot enter match if one of its members is banned from the game.
  • Regional server hosting IDs adjusted in North American location

Nuevo Sistema de Invitación del PS3

Acabo de ver algo que nos puede gustar a muchos.  Especialmente esos que nos gusta jugar con todos nuestros amigos.  Al parecer el último update del PS3 tenia un secreto que a comenzado a salir con los juegos nuevos como:

  • Bioshock 2
  • Call of Duty Classic
  • Demo de Alien vs Predator
  • Dirt 2
Este nuevo sistema consiste en invitar a todos tus amigos dentro de un Chat Room a jugar el mismo juego.  A continuación les explicare y como no tengo bioshock 2 no les puedo enseñar fotos pero les dejo la fuente.